Devlog 2 posts
Jul 24, 2026 Rolling Escape: illustrated worlds, three kinds of enemies, and a rebuilt difficulty curve

A big art and balance pass on Rolling Escape — illustrated scrolling terrain for all four worlds, enemies that patrol, fly, and orbit, and a difficulty curve rebuilt after we found the late levels were asking for jumps the physics couldn't make.

Rolling EscapeDevlogGame DesignPerformance
Jul 19, 2026 Hotel Histeria: escalating replay modes, AI-generated content, and a trophy room

A progress update on Hotel Histeria — six new escalating-difficulty replay modes, an AI-powered dynamic question system, and a full achievements system.

Hotel HisteriaDevlogGame Design