Journal
Devlog
Development updates, design decisions, and progress notes from Ball Studios.
Aug 22, 2026 A second Hotel Histeria is in the works — this one in full 3D Jul 24, 2026 Rolling Escape: illustrated worlds, three kinds of enemies, and a rebuilt difficulty curve Jul 19, 2026 Hotel Histeria: escalating replay modes, AI-generated content, and a trophy room
We're building a second, third-person take on Hotel Histeria: same hotel, same story, told through an elevator ride and seven floors themed on the seven deadly sins. Here's where that project stands today.
A big art and balance pass on Rolling Escape — illustrated scrolling terrain for all four worlds, enemies that patrol, fly, and orbit, and a difficulty curve rebuilt after we found the late levels were asking for jumps the physics couldn't make.
A progress update on Hotel Histeria — six new escalating-difficulty replay modes, an AI-powered dynamic question system, and a full achievements system.