Aug 22, 2026 A second Hotel Histeria is in the works — this one in full 3D

We're building a second, third-person take on Hotel Histeria: same hotel, same story, told through an elevator ride and seven floors themed on the seven deadly sins. Here's where that project stands today.

Hotel HisteriaDevlog3DGame Design
Jul 24, 2026 Rolling Escape: illustrated worlds, three kinds of enemies, and a rebuilt difficulty curve

A big art and balance pass on Rolling Escape — illustrated scrolling terrain for all four worlds, enemies that patrol, fly, and orbit, and a difficulty curve rebuilt after we found the late levels were asking for jumps the physics couldn't make.

Rolling EscapeDevlogGame DesignPerformance
Jul 19, 2026 Hotel Histeria: escalating replay modes, AI-generated content, and a trophy room

A progress update on Hotel Histeria — six new escalating-difficulty replay modes, an AI-powered dynamic question system, and a full achievements system.

Hotel HisteriaDevlogGame Design